Review – Deus Ex: Human Revolutions
Note: We’ve tried not to include any spoilers in this game, but certain things such as Game Locations might come up in the review
I’ll admit it straight from the start – I’ve never been a Deus Ex fan, nor had I really played a Deus Ex game before. I had tried my hand at Deus Ex 2 (Invisible Wars) which was released in 2003 but I found that game terrible and I uninstalled it after 30 minutes. So naturally I didn’t really have high hopes for this game which was when I decided that I wasn’t going to get it. However, constantly reading how amazing people found this game on twitter made me decide to change my mind, and that I might as well try it and see if they were making things up or not. And try it I did. I basically started this game on Monday or Tuesday, and come yesterday I had smashed through the 20+ hours campaign and I was still craving more by the end of it. It was only helped by the soundtrack being one of the best I have ever heard in a game, it was so immersive and uplifting. However the game isn’t without it’s faults either, which is what you’ll find in the review. This game was played on a PC on maximum graphics and from what we’ve seen, the PC version and Console Versions are slightly different, but as usual the PC version will always look better if your setup can handle it.
Gameplay: I haven’t played a game that’s been this flexible in the options it gives you in a long time (outside the MMO range of games). The game basically let’s you choose at certain points (not always of course) what kind of way to interact with certain individuals in order to get what you want. Say the wrong things (from the given options) and you may end up having to find the hard way into a building. The game is extremely flexible on who you can shoot as well, as even allies aren’t immune to gun shots (except for the main characters in the game of course). Deus Ex HR is considered a first person shooter and with all first person shooters there are certain learning curves to take but thankfully the game is very intuitive and allows you to ‘watch tutorials’ when you reach a new location in order to complete that task – aka Hacking a computer System. In a way, Deus Ex HR reminds us of Splinter Cell, but a very futuristic and aggressive Splinter Cell. Because you’re in the future and you’ve been forced to wear an Augmented Suit (more on this in Storyline) you can also upgrade your suit with Upgrade Kits (known as Praxis Kits) which you earn through getting missions done and you can upgrade your suit to fit your needs. There are a lot of options and you won’t be able to upgrade everything so it’s always best to choose what you think is necessary. Whatever it is, the Gameplay is certainly very involving. The one thing we found frustrating were the waypoints which help guide you to your mission. They could get very confusing at times and we occasionally found ourselves walking right past the destination because the waypoints confused us as to which floor it was on. We definitely feel the waypoints could have been done a little better, but since we finished the game you could say they do the job, with a bare pass on that front. But we guess the waypoints failure was made up by the ability to punch through walls, which we quite liked (as long as you upgrade the right parts).
Storyline: The game’s Storyline is actually quite interesting and we found ourselves eager to learn more about what was happening in the Deus Ex World. This particular game is based in 2027, roughly 25 years before the first Deus Ex (released in 2000) took place. The game follows Adam Jensen (the player we play as) who is the Head of Security for one of the top companies in the world – Sarif Industries, and leader in Augmentations and such. An attack on Sarif nearly leaves Jensen dead, and the company is forced to undergo a life saving operation on his body. The procedure involves fusing his body with Mechanical Augmentations and 6 months after the attacks, we follow his story as he tries to track down who was responsible for those attacks, while still working for Sarif. Without revealing too much, the game mainly takes place in Detroit, Hengsha (China), Singapore, and Panchea. It’s not the greatest storyline in the world, but it actually holds up well throughout the campaign and we never felt like the game was losing the plot at any time during the game. In total there are less than 5 boss fights, and if you’ve upgraded your suit correctly then they’ll just be easy. If however like us you didn’t upgrade the correct parts the first time around, the Boss fights are actually quite challenging and we had to restart one boss fight a good 15 times before we figured out the correct way to beat them. The only part we were disappointed with really were the cut scenes at the end, but we can give props to the Developers for going a slightly different route. An Entertaining and generally satisfying storyline.
Graphics: This was an interesting one for us. Since we were able to play the game on full graphic settings we were able to enjoy the game, exactly how it was intended to be. While it isn’t doing anything special or revolutionary, the Art (as well as the production design) was quite impressive, and we’d rate it one of the better games we’ve seen in this respect. Don’t get us wrong, it’s no Crysis the graphics department, but the game melds together superbly. The game was well and truly alive and we felt engrossed thanks to the Art within the game. Unfortunately, during the in-game cut scenes (not the video cut scenes as those were quite superb) we found the voice acting off and that annoyed us quite a bit. Games such as Heavy Rain excelled in this respect, and the voice acting here really held the game back a notch. Thankfully, it’s not terrible, but slightly off and we got used to that in our quest to finish the game. As for actual graphics, we ran the game on an i7 940XM processor, with dual HD mobility 5870 graphic cards (Alienware laptop) and the game ran at a smooth 40 frames per second for the most part, but during high action scenes it may have dropped to 35, but went as high at 55 during normal scenes (basically meaning it played without lag). It’s not the most graphically challenging game out there, but it still looks great. Added with a good storyline and it’s a good game.
If however your Computer can’t handle it, we suggest you stay away from the PC version as we’ve heard the game looks like an Half-Life or something on lower graphic settings. We didn’t test it on low, we didn’t want to ruin the experience for ourselves, but we might be able to save you the pain if you go the console way if your computer is lousy.
Game Value: On your first run, the quickest you can probably finished the game would be anywhere between 15 to 20 hours. It’s not a short game by any means, but who wants that. We like our games to give us the most value we can squeeze out of it. If you decide to take the side quests as well (and we suggest you do as they make the game more fun as well as longer), then the game can lost you as long as 30 hours (maybe more if you’re new to these kinds of games). We actually tried to do as many side quests as we could, but some are hidden and you have to talk to the right people to get a side quest. They’ll be a lot of talking and a lot of hacking (which we quite enjoyed towards the end). If you’re on a console, then this game will give you quite a think about replaying it to get more trophies or gamer points but if you’re on a PC we hardly see the need to play the game again unless you want to take a different approach (aka be the jerk instead of the good guy and shoot everyone in the head). There is no multiplayer in this game, but we’re fine with that since the game is so damn good and the gaming experience would have been worse had there been multiplayer in it.
It’s an incredibly well built game, and we are now serious Deus Ex fans. If you’ve got a PC that can handle the game, get it on the PC for sure. Otherwise the console will bring you just as much enjoyment to the game, in a different way.